Short CV
Matei Sîrghe
BEng Computer Science · University of Bucharest
Education
BEng Computer Science · Current GPA 9.39 / 10.0
Relevant coursework
Data Structures & Algorithms, Object-Oriented Programming, Numerical Methods, Linear Algebra, Calculus
Computer Science Specialization · GPA 9.41 / 10.0
Experience
HPC Software Engineering Intern
- Developed temperature-aware SLURM scheduling logic to mitigate node overheating and optimize resources.
- Engineered an MQTT application for rapid remote profile deployment and automated node provisioning.
- Provisioned clean Linux VMs to systematically test and validate automated profile deployments.
Student Tutor
- Instructed undergraduate students in Computer Programming I (C) and II (C++).
- Guided lab sessions on pointers, manual memory management, dynamic structures, and algorithmic complexity.
- Assisted students during tutoring hours with live debugging and code optimization.
Projects
Python · Ollama (Llama 3) · Textual · GitHub Actions
- Engineered a Python game engine integrated with a local Llama 3 LLM for dynamic narrative generation.
- Architected a strict MVC pattern to isolate deterministic combat mechanics from the AI narrative layer.
- Designed a CI/CD pipeline via GitHub Actions using Pytest for validation and PyInstaller for deployment.
C++23 · SFML · CMake · OOP
- Engineered a 2D physics-driven space game using C++23, relying exclusively on SFML for rendering.
- Implemented procedural surface generation via Perlin noise and dithering passes for real-time rendering.
- Architected a custom object-oriented framework to efficiently manage game resources and simulation state.
Python · STFT · SVD · QR Factorization
- Built a lossy .wav compression pipeline converting time-domain signals via Short-Time Fourier Transforms.
- Implemented SVD and QR factorization to compute low-rank approximations and compress spectral data.
- Reconstructed audio via Inverse STFT and analyzed cumulative errors across multiple compression cycles.
Python · Playwright · Stockfish Engine
- Developed an automated board observer parsing live web game states from the DOM using Playwright.
- Interfaced parsed board positions with the Stockfish engine via asynchronous subprocesses for evaluation.
- Implemented adjustable engine depth parameters to dynamically balance analytical precision with execution speed.
Awards
Hackathons: Line Follower Robotics (FMI x NXP Romania) 6/16 (2026) · Smarthack Finalist (2024, 2026)
Romanian National Olympiad in Informatics: Bronze Medal (2017) · 4-Time National Finalist (2019, 2022, 2024)
Qube2Space International Competition: Top 10 Placement at the International Final Stage
Skills
Languages: C/C++ (Modern C++23), Python, JavaScript, SQL, Assembly, C#
Systems & Technologies: SLURM, MQTT, Linux/UNIX Environments, Docker, CMake, Git, GitHub Actions
Frameworks & Libraries: SFML, Node, Express, Playwright, Three.js, Textual, Oracle SQL, PL/SQL
Spoken Languages: Romanian (Native), English (C2 Proficient)